Game-like Engagement

A┬áNew York Times Magazine article titled “Games Theory” (September 19, 2010) mentioned some interesting points:

– “going to school can and should be more like playing a game, which is to say it could be made more participatory, more immersive and also, well, fun.”

– One way to “make school more relevant and engaging” to those who find it boring and are therefore at risk of dropping out is “to stop looking so critically at the way children use media and to start exploring how that energy might best be harnessed to help drive them academically”

– Games provide “‘failure-based learning,’ in which failure is brief, surmountable, often exciting and therefore not scary.” Students will “Fail until they win.”

– “Failure in an academic environment is depressing. Failure in a video game is pleasant. It’s completely aspirational.”

– “When it comes to capturing and keeping Continue reading Game-like Engagement